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Sorta like "scattered clouds but it hadn't rain in a while, so let it pour now" instead of "it's humid, hot and cloudy, it's gonna rain". This new middle ground of game design works great for certain in-game timeframes and countries but feels deterministic for others. In Victoria 2, Paradox introduced back some historical events but now they are triggered according to what's going on in the virtual world. The second obstacle is not exclusive to Victoria 2 and has been the cause of many grand-strategy veterans to steer clear from anything Paradox after Europa Universalis III: a sandbox game design with no date-triggered historical events dumped into a virtual world that may have strayed more or less dramatically from real history. We can safely say that the first obstacle has been passed.
#VICTORIA 2 PC GAME REVIEW MANUAL#
The tutorials are outstanding, almost to the point where you can skip reading the manual (just kidding, this game is deep, read as much as you can). Also, this is the best presented game from Paradox in a long time. Victoria 2 runs smoother, loads faster and has far less crashes than that first version of the other game. The first obstacle in the climb is the widespread "look and wait" stance that many gamers have after the serious performance and interface issues of Paradox's Hearts of Iron III upon release. Ask Tiger Woods! Victoria 2 has a steep hill to climb before reaching the heights of popularity of its predecessor (Victoria: An Empire Under the Sun). When you have achived so much, it's hard to best yourself. Instead, I will take a stab at a few Victoria 2 features that at least for me were crucial to keep the game in my hard drive.
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I won't even try to comprehensively cover all features of this game. I could play this game for a year and still be learning something new. Reviewing a game like Victoria 2 is like reviewing the Internet.
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